Sabertooth
We adapted a rigged model of a lioness to present as a sabertooth tiger.
After adjusting the textures and fur to taste, we animated the rig, composed the close-up shots, lit, rendered, composited, edited, and sound designed for the final piece.
A longer form, similar piece has been created but is awaiting release.
Buildings
3D content: 0:30 - 1:55
We pieced together an exterior block of buildings to animate and illustrate the placement of waterproofing products.
We used assets to animate the scenes: hero building from Turbosquid, secondary buildings & streets from Urbaniac, vegetation & cars from Botaniq & Traffiq. Rendered in Eevee.
Adapted a CAD model of a warehouse interior for cinematic rendering. Textured the corrugated walls, floor, tag details, & foam door. Modeled several elements (pipes, cables, etc.), used some BlenderKit models (e.g. the pallets).
Modeled the sabertooth fangs, animated, lit, rendered, composited.
We used assets to animate a scene: hero building from Turbosquid, secondary buildings & streets from Urbaniac, vegetation & cars from Botaniq & Traffiq. Rendered in Eevee.
Textured the floor to appear as concrete coated in epoxy, covered with some dust & grunge.
Modeled, textured, lit, and rendered
3D model and render created to visualize a building proposal based on architectural floor plan.